ENHANCING YOUNG LEARNERS’ LISTENING SKILLS THROUGH OFFLINE DIGITAL-BASED ENGLISH LEARNING: A COMMUNITY SERVICE PROGRAM AT COURSE E’AZY
Keywords:
English for Young Learners; Generation Z; Generation Alpha; offline digital-based learning; educational gamesAbstract
This study aims to describe the implementation of offline digital-based English learning for children through the Course E’azy program. The activity was conducted at the Language Center of Muhammadiyah University of Bengkulu, involving 17 participants consisting of lecturers’ children and children from the surrounding community. The program was designed to provide an engaging, interactive English learning experience that aligns with the characteristics of Generation Alpha, who are highly familiar with digital technology. Generation Z, represented by student instructors, acted as facilitators responsible for preparing lesson plans, instructional materials, and creative digital-based strategies. The learning process incorporated several methods, including interactive PowerPoint slides, large-screen learning videos, illustrative images, and adapted popular games as learning media. The results show that offline digital-based learning effectively enhanced learners’ engagement, enthusiasm, and vocabulary comprehension. Furthermore, the activities improved children’s reading, writing, and speaking confidence. This study emphasizes that digital-based learning innovations, even when conducted without full internet access, remain effective in enhancing the quality of English learning for children in the Generation Alpha era.
References
Gna, U., Safitri, W., Ananda, R. P., Yala, P., Pembelajaran, M., & Mengajar, P. (2025). PENGABDIAN MAHASISWA DI PRATHOM SUKSA ( SEKOLAH DASAR ) CHITPHAKDI WITTAYA. 8, 6329–6336.
Hidayat, D. N., Lee, J. Y., Mason, J., & Khaerudin, T. (2022). Digital technology supporting English learning among Indonesian university students. Research and Practice in Technology EnhancedLearning,17(1). https://doi.org/10.1186/s41039-022-00198-8
Iwan Fauzi. (2022). Improving Vocabulary Through Implementing Song and Game-Based Learning Strategy of English for Young Learners. Yavana Bhasha : Journal of English Language Education, 5(1), 22–33. https://doi.org/10.25078/yb.v5i1.728
Kaharuddin, A. H. K., & Sapriadi, S. (2023). Penerapan Media Gambar terhadap pembelajaran Kosa Kata bahasa Inggris dasar pada siswa kelas V SD 268 Mallahae. Jurnal Panrita: Jurnal Pengabdian Kepada Masyarakat, 2(1), 7–12. https://doi.org/10.47435/jcs.v2i1.1871
Ningsih, N. L. A. B. H. (2023). The Importance of Game-Based Learning in English Learning for Young Learners in the 21st Century. The Art of Teaching English as a Foreign Language (TATEFL), 4(1), 25–30. https://doi.org/10.36663/tatefl.v4i1.492
Novitasari, Y., Yetti, E., & Sumantri, M. S. (2025). Digital Learning for Young Minds: The Power of Educational Innovation in Early English Reading Mastery. Elsya : Journal of English Language Studies, 7(1), 61–73. https://doi.org/10.31849/elsya.v7i1.22929
Pratolo, B. W., Fatimah, N., Soviyah, S., & Ali, Z. (2023). Digital Literacy readiness: Voices of Indonesian Primary and Secondary English Teachers. English Language Teaching Educational Journal,5(2),129–142. https://doi.org/10.12928/eltej.v5i2.6562
Rusda, F. S., Ali, F., & Puspitasari, D. (2023). Indonesian Young EFL Learners’ Experiences in Learning Environmental Literacy through Digital Storytelling: A Case Study. Pedagogy : Journal of English Language Teaching, 11(1),59. https://doi.org/10.32332/joelt.v11i1.5252
Wachidaturrohmah, & Afifi, N. (2025). Digital Literacy in Teaching English for Young Learners: A Critical Research Review. EduLine: Journal of Education and Learning Innovation, 5(1), 14–20. https://doi.org/10.35877/454ri.eduline3320
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Muhammad Dava Hidayatullah, Mike Siltia, Viona Aura, Adila, Uas Gna, Ria Angraini

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.







